#ifndef AMULET_H
#define AMULET_H

#include "cItem.h"

class cAmulet : public cItem
{
	public:
		//Constructor for the Amulet class
		cAmulet(char* amuletName = NULL);

		//Destructor for the Amulet class
		~cAmulet();
	protected:
		//Stats Modifier: Controls the modifier to the 
		//stats 

		//Check to see if the amulet has a boost or an
		//ability
		bool m_bHasStatBoost;
};
#endif